Coverart for item
The Resource Animation unleashed : 100 principles every animator, comic book writer, filmmaker, video artist, and game developer should know, Ellen Besen ; illustrated by Bryce Hallett

Animation unleashed : 100 principles every animator, comic book writer, filmmaker, video artist, and game developer should know, Ellen Besen ; illustrated by Bryce Hallett

Label
Animation unleashed : 100 principles every animator, comic book writer, filmmaker, video artist, and game developer should know
Title
Animation unleashed
Title remainder
100 principles every animator, comic book writer, filmmaker, video artist, and game developer should know
Statement of responsibility
Ellen Besen ; illustrated by Bryce Hallett
Creator
Contributor
Subject
Language
eng
Cataloging source
DLC
http://library.link/vocab/creatorDate
1953-
http://library.link/vocab/creatorName
Besen, Ellen
Dewey number
791.43/34
Illustrations
illustrations
Index
index present
LC call number
NC1765
LC item number
.B46 2008
Literary form
non fiction
Nature of contents
bibliography
http://library.link/vocab/relatedWorkOrContributorName
Hallett, Bryce
http://library.link/vocab/subjectName
  • Drawing
  • Animation (Cinematography)
Label
Animation unleashed : 100 principles every animator, comic book writer, filmmaker, video artist, and game developer should know, Ellen Besen ; illustrated by Bryce Hallett
Instantiates
Publication
Bibliography note
Includes bibliographical references (p. 228-231) and index
Carrier category
volume
Carrier category code
  • nc
Carrier MARC source
rdacarrier
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
Part I. General principles : Analogy : Analogy as foundation ; The analogy equation -- Caricature : Simplify and exaggerate ; Caricature in animation -- Movement : Animation and movement-based communication ; Making movement matter -- Fantasy : Animation has no limits ; Building fantasy into your film -- Reality : Creating a universe ; Making your universe real -- Control : The frame as the smallest unit of animation ; Making every element count -- Part II. Principles for production : Ideas, scripts, and storyboards : Uncovering core ideas ; Developing core ideas ; The animated script ; The storyboard as blueprint -- Character : Anything can be a character ; Building distinctive characters ; Expressing personality ; Character design and style Character design and movement ; Human characters ; Animal characters ; Object characters ; Imaginary characters -- Animation film structure : Structure and meaning ; Framing ; Camera moves ; Editing ; Alternative structure -- Sound : Synched sound ; Dialogue ; Narration ; Character voices ; Sound effects: realistic vs. stylized ; The role of music ; Off-screen sound ; Silence -- Animation technique : Realistic animation vs. stylized ; Full animation vs. limited ; Straight-ahead animation vs. pose to pose ; Stretch and squash ; Anticipation ; Overlapping action and follow through ; Speed lines ; Lip synch ; Animated thought -- Performance : Silhouettes ; Breaking out of the boundaries of realistic performance ; Gesture and dialogue ; Use of props ; Working with non-human characters ; Character interaction -- Timing : Timing and action ; Varying the pace ; Effective pauses ; Timing and mood ; Timing and rhythm structure -- Backgrounds : Backgrounds and meaning ; Backgrounds and mood ; Backgrounds and character design ; Backgrounds and performance ; Placement of elements -- Special effects : Special effects: realistic vs. stylized ; How special effects and characters interact ; Fire ; Explosions ; Wind and tornadoes ; Water and tidal waves ; Rain ; Shadows -- Abstract and non-narrative animation : Abstract and non-narrative animation and analogy ; Abstract and non-narrative continuity -- Titles and credits : Credit sequences as part of your film making credits readable
Dimensions
19 x 28 cm.
Extent
ix, 245 p.
Isbn
9781932907490
Lccn
2008022847
Media category
unmediated
Media MARC source
rdamedia
Media type code
  • n
Other physical details
ill.
System control number
  • ocn221141535
  • (OCoLC)221141535
Label
Animation unleashed : 100 principles every animator, comic book writer, filmmaker, video artist, and game developer should know, Ellen Besen ; illustrated by Bryce Hallett
Publication
Bibliography note
Includes bibliographical references (p. 228-231) and index
Carrier category
volume
Carrier category code
  • nc
Carrier MARC source
rdacarrier
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
Part I. General principles : Analogy : Analogy as foundation ; The analogy equation -- Caricature : Simplify and exaggerate ; Caricature in animation -- Movement : Animation and movement-based communication ; Making movement matter -- Fantasy : Animation has no limits ; Building fantasy into your film -- Reality : Creating a universe ; Making your universe real -- Control : The frame as the smallest unit of animation ; Making every element count -- Part II. Principles for production : Ideas, scripts, and storyboards : Uncovering core ideas ; Developing core ideas ; The animated script ; The storyboard as blueprint -- Character : Anything can be a character ; Building distinctive characters ; Expressing personality ; Character design and style Character design and movement ; Human characters ; Animal characters ; Object characters ; Imaginary characters -- Animation film structure : Structure and meaning ; Framing ; Camera moves ; Editing ; Alternative structure -- Sound : Synched sound ; Dialogue ; Narration ; Character voices ; Sound effects: realistic vs. stylized ; The role of music ; Off-screen sound ; Silence -- Animation technique : Realistic animation vs. stylized ; Full animation vs. limited ; Straight-ahead animation vs. pose to pose ; Stretch and squash ; Anticipation ; Overlapping action and follow through ; Speed lines ; Lip synch ; Animated thought -- Performance : Silhouettes ; Breaking out of the boundaries of realistic performance ; Gesture and dialogue ; Use of props ; Working with non-human characters ; Character interaction -- Timing : Timing and action ; Varying the pace ; Effective pauses ; Timing and mood ; Timing and rhythm structure -- Backgrounds : Backgrounds and meaning ; Backgrounds and mood ; Backgrounds and character design ; Backgrounds and performance ; Placement of elements -- Special effects : Special effects: realistic vs. stylized ; How special effects and characters interact ; Fire ; Explosions ; Wind and tornadoes ; Water and tidal waves ; Rain ; Shadows -- Abstract and non-narrative animation : Abstract and non-narrative animation and analogy ; Abstract and non-narrative continuity -- Titles and credits : Credit sequences as part of your film making credits readable
Dimensions
19 x 28 cm.
Extent
ix, 245 p.
Isbn
9781932907490
Lccn
2008022847
Media category
unmediated
Media MARC source
rdamedia
Media type code
  • n
Other physical details
ill.
System control number
  • ocn221141535
  • (OCoLC)221141535

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